Explains ZBrush 4, the newest version of the revolutionary software tool for creating 3D organic models in a way that appears to be traditionally painted or sculpted Shows you how get the most out of ZBrush, from the fundamentals to new tools for texturing, chiseling, and costuming Offers plenty of insights and professional techniques for creating characters for films and games, drawing from the author's own experience on such films as Harry Potter and The Order of the Phoenix and The Hobbit Demonstrates the author's own techniques of using traditional sculpting and painting concepts and applying them to digital art for greater artistry Discover the beauty of ZBrush with this colorful, in-depth guide.
Get A Copy. Paperback , pages. Published February 8th by Sybex first published January 1st More Details Other Editions Friend Reviews. To see what your friends thought of this book, please sign up. From there we move into sculpting a rough gesture version of the figure massing in the major forms of the body. From there we develop a planar version of the full figure to help understand how planes and angles affect the way form reads.
The head is covered from the skull to the muscles to the fat and flesh. The rest of the body is addressed in a similar fashion. For each part we will look at the major muscle groups, the shapes they create, bony landmarks on the surface and how to use the ZBrush brushes to create these forms and refine them to a finish. Later chapters detail how to create costume elements,how to remesh the figure in ZBrush or using NEX tool for Maya, as well as a texture chapter by Eric Keller on how to create a full body texture map and render the figure in Maya with SSS.
I also include a full set of high resolution texture and sculpting ref photos courtesy of 3d. It uses the Move, Standard, Claytubes, and Flatten brushes heavily. Ask yourself: How many times a day do you look at yourself in the mirror? Yu-Cheng Huang—Zbrush digital sculpting of character, Character digital double, Hard surface modeling,Character blend shapes He has consulted for many companies, Digital sculpting of character and environment props using zbrush along withretopologizing assets.
Continued study in character creation development and humananatomy form. A clear writing style explains how to sculpt an accurate human figure, starting with the skeleton and working out to muscle, fat, and skin.
Insightful explanations enable you to quickly and easily create and design characters that can be used in film, game, or print, and allows you to gain a strong understanding of the foundational artistic concepts. Human Anatomy for Art Students. Color Atlas of Human Anatomy. Pocket Atlas of Human Anatomy. Like this: Like Loading Bookmark the permalink. Zbrush Digital Sculpting Human Anatomy. Getting this book is not difficult.
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