Dash 8 Q X-Life Deluxe. A Ultimate XP. Challenger v2 - Captain Edition XP Traffic Global for XPlane 11 Windows. SAM WorldJetways. B Worldliner Professional. Embraer E v2. Boeing Inter Advanced. Boeing ER Professional. Airport Amsterdam. Airport Manchester XP Bell XP Airport Antalya XP. Airport Rome XP. Rotate - MD Pro. Airport Bali XP.
If this is your first visit, welcome! Please note that you will need to register to use many of the site's best features, including downloading files and posting messages. Until you register you can read any of the articles on this page and also read messages in the forums. Need help getting started? Please read our Help For New Flightsimmers. First to note that you will now have to update your Java to v I have a big list of installed Javas, but I still didn't have this one, so you will need to install it.
Included in the update is a video on how to do this. On the Skunkcraft's updater I lost that feature on the last update, now it is back in again? Most of the details are behind the scenes in the systems, but it is more set out visually, plus there is now the trim indicator added for the rudder. It may look the same but there are now more subtle differences pointed towards realism and you are seeing the aircraft slowly emerge from it's original basic form, like with the Navigation alignment below left the nice APU startup sequence arrowed below right.
This EFB allowed you to access features and an setup the aircraft, the layouts are the same in this new version, but there are a few new addtions. All EFB interaction is through the active keypad. All weights, fuel and performance are all added in, and a final adjustment page is used to set up and load everything into the aircraft's systems.
EICAS part two the Dreamliner has a fully independent engine start procedure nothing like the old pumps and bleeds of the 60"s , and in reality all you do is switch on the chosen engines fuel flow and hit the start switch.
Again this is nothing like a fully graded B or Airbus, but it is certainly a big step forward in system realism. Overall the systems feel more plugin driven now than PlaneMaker automatic, switches here will effect systems there on the overhead panel like with the Hydraulics and Packs Air-Con and Pressurisation, Electrical also feels more realistic and all are loosing that snap click to the smooth button operations.
The annoying loose sticking out FLCH button is now where it should be and flat to the panel. It looks the same but it isn't. The fuselage is being slowly rebuilt, but it is still covered in the original textures, so you really can't tell. The NMLs the bumps, grooves and lines have been redone and all for the coming cabin of which there are early renders here:. Those nice RR Trent engines have now been aligned more slightly upwards and feel far much better.
Many areas have had adjustment including the brakes, autobrakes, spoilers and gear operation system of which is all new Spoilers now run in cycle from the "spoilers toggle" command. Magknights B is still however very tricky to land, originally it was the thrust reversers, then the brakes.
But it is now getting better. The B should disconnect the AT Autothrottle on the use of the reversers? It also has a simple 2D panel. View them. This list displays the first files in the package. News File library Livery and repaints Israeli repaints repaints repaints.